Breaking Of The Fellowship: Playthrough

The Decks I have used for the quest, and the notes for them, can be found here and here. The narrative for the quest can be found here.

Encounter Deck Set-up:
Set Frodo’s Choice, Seat of Seeing and Parth Galen aside, out of play
Add Gandalf’s Delay, and Overcome by Grief to the staging area
Shuffle Gildor InglorionPanickedWeight Of The RingLust for the RingPursued by the Enemy, Followed by Night and Ill Fate into the encounter deck.
Add The Argonath and Sarn Gebir to the staging area

Of the four boons, I think Lembas is the most obvious choice as an emergency parachute to save my board state. Of the other three, I don’t really care for Lorien Rope, I love the idea behind Three Golden Hairs, and the theme of it is excellent, but I think the bomb effect of Phial of Galadriel may be more helpful in a bad situation.

Player Deck Set-up:
Attach The One Ring and Old Bogey-stories to Frodo Baggins.
Attach Tireless Ranger to Sam Gamgee.
Attach Phial of Galadriel to Celeborn
Attach Valiant Warrior and Leaf-wrapped Lembas to Merry.
Deck One draws opening hand
Deck Two draws opening hand, adds Anduril, Glamdring, Mithril Shirt and Sting to his deck

Deck Two has the better card draw, so we’ll stick all four of these boons in its deck.

Deck One
Threat: 24
Sam Gamgee
Celeborn
Glorfindel (Spirit)

Starting Hand:
Song of Travel
Dunedain Warning
Steward of Gondor
Woodland Courier
Elrohir

With Steward in our opening hand, we can’t really afford to mulligan, though a Light of Valinor would have been nice.

Deck Two
Threat: 29
Merry (Tactics)
Aragorn (Tactics)
Faramir (Lore)

Starting Hand:
The Tree People
Elladan
Song of Wisdom
Henamarth Riversong
Mirkwood Runner

This is the first time I’ve attempted a Silvan deck, so forgive any misplays I may do. However the ability to cheat in an ally with Tree People and Henamarth looks too good to pass up.

Raise each player’s threat by 1 for the Fallen Hero Gimli.

Lest we forget…

Turn No.1
Stage: 1B (0/12)
Active Location: N/A
Staging Area:
Sarn Gebir (0/4, 3 threat)
The Argonath (0/2, 2 threat)

Resource Phase
Deck One Hand (New Card in Bold):
Song of Travel, Dunedain Warning, Steward of Gondor, Woodland Courier, Elrohir, Naith Guide
Glorfindel (1), Celeborn (1), Sam (1), Frodo (1)

This’ll serve as a single use Light of Valinor with a body attached.

Deck Two Hand:
The Tree People, Elladan, Song of Wisdom, Henamarth Riversong, Mirkwood Runner, Fast Hitch
Merry (1), Aragorn (1), Faramir (1)

I think Merry would make the most of this, so we can start using his readying ability on Aragorn

Planning Phase
Deck One:
Naith Guide: Glorfindel
Song of Travel-Sam

Now Glorfindel can quest without the threat increase, and we can start getting more Spirit cards out quicker.

Deck Two:
Song of Wisdom-Merry
Fast Hitch-Merry
Henamarth Riversong

Exhaust Henamarth to see Followed By Night on top of the encounter deck.

While it’s nice to see this card whiff completely, it also means we know precisely nothing about what is coming up next as this card has surge. Ah well.

Deck Two plays The Tree People. Return Henamarth to hand to reveal: Quick Strike, Legolas, Ranger Spikes, Haldir, Legolas.

This is tricky. We have two 4 cost allies to choose from, one excelling in combat, the other is a good allrounder. I think we’ll take Haldir so we get the better questing stat and save Legolas’s attack for later.

Put Haldir into play, shuffle Deck Two.

Quest Phase
Glorfindel-3
Celeborn-3
Sam-3
Frodo-2
Naith Guide-2
Merry-2
Aragorn-2
Faramir-2
Haldir-3

Total willpower: 22

We can’t do any attacking or anything like that, so we’re just going to blitz through as fast as we can.

1: Followed by Night (We knew this was coming, nothing we can do about it, but it whiffs) Trigger Surge
1.1: Uruk-hai Captain (3 threat) (Here we go, the captain comes to marshall his troops. In all seriousness, 3 threat isn’t terrible but it has the potential to be the foundation for everything getting out of control)
2: Orcs of the White Hand (This could have been devastating later on, but right now this is a minor inconvenience)

Total threat: 9

Win by 13, place 13 progress on Stage 1B

Now all we need to do is clear Sarn Gebir and The Argonath, but we need to do it quickly.

Travel Phase
Travel to Sarn Gebir

Don’t really have a choice if we want to progress, though the explored effect is nasty.

Encounter Phase

Combat Phase

Refresh Phase
Raise each player’s threat by 1
Deck One: 26
Deck Two: 31

Turn No.2
Stage: 1B (13/12)
Active Location: Sarn Gebir (0/4)
Staging Area:
The Argonath (0/2, 2 threat)
Uruk-hai Captain (3 threat)

Resource Phase
Deck Two Hand (New Card in Bold):
Elladan, Mirkwood Runner, Henamarth Riversong, Friend of Friends
Merry (1), Aragorn (1), Faramir (1), Frodo (1)

Not bad, though we’ll need the second before it’s any use. I think we’ll use it on Merry and Sam this time round.

Deck One Hand:
Dunedain Warning, Steward of Gondor, Woodland Courier, Elrohir, Ring of Barahir
Glorfindel (2), Celeborn (1), Sam (1)

Straight onto Aragorn with this one I think.

Planning Phase
Deck Two:
Henamarth Riversong
Friend of Friends-Sam

Hopefully we find another Tree People to bounce Henamarth out for another ally soon

Deck One:
Ring of Barahir-Aragorn
Steward of Gondor-Aragorn

Now Deck Two can start pumping out allies and weapons like crazy once they get their card draw going.

Exhaust Steward of Gondor to give Aragorn 2 resources.
Exhaust Henamarth to see the top card of the encounter deck: Uruk-hai Hunter

Well I guess we’re taking an attack. We do not want these Uruk-hai swamping us before we’re ready! We’ll leave Aragorn ready to tank it.

Quest Phase
We can’t go questing with any of the low hit point characters, or Sarn Gebir will take them out. We’ll risk using Frodo because he should be out of play before too long.

Glorfindel-3
Celeborn-3
Sam-3
Faramir-2
Frodo-2

Total willpower: 13

Trigger Glorfindel, raise Deck One’s threat by 1

We have to hope that’s enough.

1: Uruk-hai Hunter (2 threat). Uruk-hai Hunter attacks Deck Two
-Shadow Card dealt to Uruk-hai Hunter
-Aragorn defends (2)
Uruk-hai Archer revealed as Shadow
-Uruk-hai Hunter attacks (4), deals 2 damage
(Well that wasn’t too painful, should heal right off)
2: Black Feathered Arrows (On the other hand…)

Total threat: 7

Win by 6, explore Sarn Gebir, add it to the victory display. Trigger Sarn Gebir, deal 1 damage to each exhausted character. Place 2 progress on Stage 1B.

And we’re past the first hurdle.

Travel Phase
Travel to The Argonath (0/2)

Which is good because we get to skip the Archery this round now

Encounter Phase

Combat Phase

Refresh Phase
Raise each player’s threat by 1
Deck Two: 32
Deck One: 28

Turn No.3
Stage: 1B (15/12)
Active Location: The Argonath (0/2)
Staging Area:
Uruk-hai Captain (3 threat)
Uruk-hai Hunter (2 threat)

Resource Phase
Deck One Hand (New Card in Bold):
Dunedain Warning, Woodland Courier, Elrohir, Elf-friend
Glorfindel (2), Celeborn (1), Sam (1), Frodo (1)

This will be good for when we get our Silvan Trackers out, which should hopefully be soon!

Deck Two Hand:
Elladan, Mirkwood Runner, Feint
Merry (2), Aragorn (4), Faramir (1)

Exactly what we need for the Uruk-hai Captain!

Planning Phase
Deck One:
Elrohir (In this quest we should be able to make the most of his readying ability)
Elf-friend-Aragorn (Now when we get our Silvan Trackers out we can start to heal him up)
Dunedain Warning-Sam (We’ll try and make Sam the defender for this deck I think)

Quite a decent phase I think. Solid ally out and sowing the seeds for further growth

Deck Two:
Elladan (With the two in play, they’ll be questing and attacking/defending at a reasonable rate)
Mirkwood Runner (I love this guy’s ability, but with the Uruk-hai’s Toughness keyword we won’t really be able to make the most of it)

Alright, we’re getting there. All we need now is a Tracker or two and we’ll be on our way to beating this quest.

Quest Phase
All we need to do is clear The Argonath and we’ll be on to the meat of this quest. We’ll send Frodo and Sam, because Frodo’s going anyway and Sam won’t get the benefit of his ability this round, but otherwise it’ll just have to be allies. I think we’ll use Henamarth’s willpower instead of her ability, because we may need just that little bit extra to push us across the line and we’ll need everyone we can get to counter the Uruks’ onslaught.

Sam-3
Frodo-2
Naith Guide-1
Elrohir-2
Faramir-2
Elladan-2
Henamarth-2

Total willpower: 14

1: River Anduin (0/5, 2 threat) (Not terrible, although the threat increase will hurt us over time)
2: Weight Of The Ring (While normally a bad draw, this is probably the best time for it as Frodo will be out of action for the next wee while) Trigger Surge.
2.1: Slopes of Amon Hen (0/3, 3 threat) (This isn’t the worst location to draw, and it may well prove to be fodder for a Woodland Courier or two)

Total threat: 10

Win by 14, explore The Argonath, add it to the victory display. Complete Stage 1B, trigger Stage 2A. Remove the Ring-bearer and each card attached to it from the game. Reduce each enemy’s engagement cost to 0 until the end of the encounter phase.

Travel Phase
This is skipped by the quest card.

Encounter Phase
Deck Two optionally engages Uruk-hai Hunter
Deck One optionally engages Uruk-hai Captain

Trigger Elladan and Elrohir

We ought to be able to knock out both of these at the same time, but we’ll have to wait and see

Combat Phase
I know these are a bit out of sequence, but for the sake of recording it in a more succinct way I’m sticking to this method for now.

[Deck Two]
Shadow Card dealt to Uruk-hai Hunter
Haldir defends (2)
Wooded Shoreline revealed as Shadow
Uruk-hai Hunter attacks (4), deals 2 damage
Aragorn attacks (3), Merry attacks (2), destroys Uruk-hai Hunter
Trigger Merry to ready Aragorn. Exhaust Fast Hitch to ready Merry. Trigger Aragorn to engage Uruk-hai Captain.
Aragorn attacks (3), Merry attacks (2), Mirkwood Runner attacks (3), destroys Uruk-hai Captain

[Deck One]
Shadow Card dealt to Uruk-hai Captain
Elrohir defends (3)
Lust for the Ring revealed as Shadow
Uruk-hai Captain attacks (5), deals 2 damage
Uruk-hai Captain engaged by Deck Two

So the Merry/Aragorn combo is, in a word, brilliant. Through it we’re able to knock off as many enemies as the amount we can ready Merry. The -1 defence from Aragorn means that, without extra attachments, they can attack for an affective 6 each time!

Refresh Phase
Raise each player’s threat by 1
Deck One: 29
Deck Two: 33

Trigger Stage 2B. Shuffle Frodo’s Choice and Seat of Seeing into the encounter discard pile, then place this on the bottom of the encounter deck. Then each player creates their own staging area and Stage 3A to progress to.

So the question becomes which Stage 3s do we want. I think that because Deck One has all its heroes with 3 willpower we’ll take Guard the Hobbits so we can make the most of that. And Deck Two will take The Seat of Amon Hen, threat reduction and card draw is something neither deck will pass up. Both are capable of handling combat, and locations shouldn’t be too difficult to handle (now I’ve said this, just watch out!)

From now on we’ll take it one staging area at a time. In reality things were played sequentially, but again for the ease of transcription we’re doing this one at a time.

Deck One chooses Guard the Hobbits and takes River Anduin into its staging area. Reveals Slopes of Amon Hen (0/3, 3 threat) (Not too bad at all, but we need to be careful not to let them stack up)

Deck Two chooses The Seat of Amon Hen and takes Slopes of Amon Hen into its staging area. Reveals Black Feathered Arrows. (The perfect draw since we’re just finishing the round now)

[Deck Two]

Turn No.4
Stage: The Seat of Amon Hen (-/-)
Active Location: –
Staging Area:
Slopes of Amon Hen (0/3, 3 threat)

Resource Phase
Deck Two Hand (New Card in Bold):
Feint, The Tree People
Merry (2), Aragorn (3), Faramir (1)

Excellent, now we can cheat in more allies for dropping out Henamarth.

Planning Phase
Deck Two:
Exhaust Steward of Gondor to give Aragorn 2 resources
Exhaust Henamarth to see the top card of the encounter deck: Uruk-hai Tracker (Not bad, except for the Surge.)

Deck Two plays The Tree People. Return Henamarth to hand to reveal: Rivendell Blade, Quick Strike, Silvan Tracker, Lorien Marksman, Dunedain Hunter.

While these are all desirable cards, there is no contest as to what’s coming in.

Put Silvan Tracker into play, shuffle Deck Two

Quest Phase
With Merry and Aragorn doing their thing, we can send pretty much everyone else off to quest except a chump to soak up an attack.

Faramir-2
Haldir-2
Silvan Tracker-2
Elladan-2

Total willpower: 8

1: Uruk-hai Tracker (1 threat) (We knew this was coming, the question becomes what will follow it)
1.1: Pursued by the Enemy (Other than Doomed and Surge, this doesn’t really hurt us) Trigger Doomed 1, trigger Surge.
1.2: Wooded Shoreline (0/4, 3 threat) (We’ll need to travel here to root out the archery before it starts plinking away at us)

Total threat: 7

Win by 1, discard: Uruk-hai Archer. Deck Two lowers its threat by 2 and draws: Marksman of Lorien, Mirkwood Runner

Travel Phase
Travel to Wooded Shoreline (0/4). Trigger Wooded Shoreline, find Uruk-hai Hunter and add it to the Deck Two’s staging area.

Uruk-hai Hunter was added not revealed, so we escape it’s When Revealed effect. We need to get as much archery out of the way as quickly as possible.

Encounter Phase
Deck One optionally engages Uruk-hai Tracker

Combat Phase
Resolve Archery 1, deal 1 damage to Silvan Tracker
Shadow Card dealt to Uruk-hai Tracker
Faramir defends (2)
Ill Fate revealed as Shadow
Uruk-hai Tracker attacks (4), deals 2 damage
Aragorn attacks (3), Merry attacks (2), destroys Uruk-hai Hunter

Trigger Merry to ready Aragorn, exhaust Fast Hitch to ready Merry. Trigger Aragorn to engage Uruk-hai Tracker.
Aragorn attacks (3), Merry attacks (2), destroys Uruk-hai Tracker

We won’t trigger Merry a second time so we can get Aragorn healed with Silvan Tracker

Refresh Phase
Raise each player’s threat by 1
Deck Two: 33

Trigger Silvan Tracker, heal 1 damage from Aragorn, Haldir, Silvan Tracker and Celeborn

I’d say that was a decent round. We now have enough allies in play to deal handily with any enemies that come off the deck, barring a round or two of Uruk-hai Archers, so the only thing to do now is burn through the encounter deck as fast as possible.

[Deck One]

Turn No.4
Stage: Guard the Hobbits (-/-)
Active Location:
Staging Area:
River Anduin (0/5, 2 threat)
Slopes of Amon Hen (0/3, 3 threat)

Resource Phase
Deck One Hand (New Card in Bold):
Woodland Courier, Galadriel
Glorfindel (1), Celeborn (1), Sam (1)

Now while this is very nice, we aren’t quite able to afford her this turn.

Planning Phase
Deck One:
Woodland Courier: place 2 progress on Slopes of Amon Hen (2/3)

And that’s all for now.

Quest Phase
Again, just going all in.

Glorfindel-3
Celeborn-3
Sam-3
Woodland Courier-2
Naith Guide-1
Elrohir-2

Trigger Glorfindel, raise Deck One’s threat by 1

Total willpower: 14

1: River Anduin (0/5, 2 threat) (So this is definitely not ideal. Now we will not be able to avoid a threat bump, but with Deck Two’s staging area reducing threat back down this shouldn’t be too devastating)

Total threat: 7

Win by 7, discard: Uruk-hai Captain, Uruk-hai Hunter, Panicked, Uruk-hai Tracker, Uruk-hai Hunter, Orcs of the White Hand, River Anduin. Choose Deck Two to ready Faramir.

That was an excellent questing result, and we’re going to keep up this level of discarding as much as we possibly can

Travel Phase
Travel to River Anduin (0/5)

Let’s start getting rid of these, shall we?

Trigger River Anduin, raise Deck One’s threat by 1, move to Deck Two’s staging area.

Encounter Phase

Combat Phase

Refresh Phase
Raise each player’s threat by 1
Deck One: 34

A quiet turn, but this probably won’t last. While the other deck has the combat locked down, this deck will smash through the encounter deck as quickly as possible.

[Deck One]

Turn No.5
Stage: Guard the Hobbits (-/-)
Active Location: River Anduin (0/5)
Staging Area:
Slopes of Amon Hen (2/3, 3 threat)

Resource Phase
Deck One Hand (New Card in Bold):
Galadriel, Woodland Courier
Glorfindel (1), Celeborn (2), Sam (1)

Now we should be able to finish off Slopes without having to travel there

Planning Phase
Deck One:
Galadriel
Trigger Galadriel: A Test of Will, Mirkwood Longknife, Naith Guide, Ranger Provisions, Song of Earendil.

While Ranger Provisions would help with our resource generation, I think Mirkwood Longknife would aid our cause more with the dual boost to willpower and attack.

Put Mirkwood Longknife into play attached to Celeborn.

That’s all we can afford to do this turn.

Quest Phase
Glorfindel-3
Celeborn-4
Sam-3
Galadriel-3
Woodland Courier-1
Naith Guide-1
Elrohir-2

Trigger Glorfindel, raise Deck One’s threat by 1

Total willpower: 17

If we’re lucky, we might see Frodo’s Choice come off the encounter deck as a result of this

1: Uruk-hai Captain (3 threat) (No such luck, though we should be able to take him down this turn)

Total threat: 6

Win by 11, explore River Anduin and discard: Followed by Night, Fallen into Evil, Black Feathered Arrows, Uruk-hai Tracker, Wooded Shoreline. Choose Deck One to ready Glorfindel, Celeborn and Sam.

Well we need to be careful now, because while we want Frodo’s Choice to come off, we’d quite like to explore Seat of Seeing as well when it arrives so we can ditch a Burden.

Travel Phase
We won’t travel anywhere this turn, instead we’ll nuke Slopes of Amon Hen next turn with a Woodland Courier

Encounter Phase
Deck One optionally engages Uruk-hai Captain
Trigger Sam, trigger Elrohir

I think we can kill him in one shot, which would be nice.

Combat Phase
Shadow Card dealt to Uruk-hai Captain
Deck Two plays Feint on Uruk-hai Captain
Glorfindel attacks (3), Celeborn attacks (3), Sam attacks (2), destroys Uruk-hai Captain

Not too shabby at all, it I do say so myself.

Refresh Phase
Raise each player’s threat by 1
Deck One: 36

We should be nearly there, the encounter deck is looking awfully thin.

Discard Galadriel

[Deck Two]

Turn No.5
Stage: The Seat of Amon Hen (-/-)
Active Location: Wooded Shoreline (0/4)
Staging Area:
River Anduin (0/5, 2 threat)
Slopes of Amon Hen (0/3, 3 threat)

Resource Phase
Deck Two Hand (New Card in Bold):
Feint, Henamarth Riversong, Mirkwood Runner, Marksman of Lorien, Dunedain Hunter
Merry (3), Aragorn (6), Faramir (2)

Excellent attacker, but the main reason we’ve included this guy is to shuffle the encounter deck and hopefully get Frodo’s choice a bit higher.

Planning Phase
Deck Two:
Exhaust Steward of Gondor to give Aragorn 2 resources
Dunedain Hunter
Trigger Dunedain Hunter: Growing Threat, River Anduin, Uruk-hai Archer, Wooded Shoreline, Uruk-hai Archer (Well we don’t really have a choice here)
Put Uruk-hai Archer into play engaged with Deck Two (Again, this has been put into play rather than revealed so we don’t have to discard an ally) Shuffle the encounter deck.
Marksman of Lorien: Uruk-hai Archer
Mirkwood Runner
Henamarth Riversong (We won’t trigger them this round, instead we’ll make the most of their 2 willpower)

Quest Phase
Haldir-2
Elladan-2
Mirkwood Runner-2
Mirkwood Runner-1
Silvan Tracker-1
Henamarth Riversong-2
Dunedain Hunter-1

Total willpower: 11

We’ll leave Faramir ready to defend, along with Merry and Aragorn to strike down any more enemies that come after us.

1: Seat of Seeing (1 threat) (This is brilliant, the question is though if we can clear it before Frodo’s Choice comes out and we need to deal with Parth Galen)

Total threat: 6

Win by 5, explore Wooded Shoreline. Discard: Gildor Inglorion. Deck Two lowers its threat by 2 and draws: Secret Vigil, Ranger Spikes.

And that is probably the last we’ll see of Gildor in this campaign. He served us well and we shall remember him in the Halls of Mandos.

Travel Phase
Travel to Seat of Seeing (0/6)

We’ll try and get this cleared and we’ll be free of a burden.

Trigger River Anduin, raise Deck Two’s threat by 1, move to Deck One’s staging area.

Encounter Phase
Deck Two optionally engages Uruk-hai Archer

Trigger Elladan

Combat Phase
Trigger Archery 2, deal 1 damage to Mirkwood Runner and Mirkwood Runner

Shadow Card dealt to Uruk-hai Archer
Faramir defends (2)
Lust for the Ring revealed as Shadow
Uruk-hai Archer attacks (4), deals 2 damage
Merry attacks (2), Aragorn attacks (3), destroys Uruk-hai Archer

And there’s the other Uruk down.

Refresh Phase
Raise each player’s threat by 1
Deck Two: 32

Trigger Silvan Tracker: heal 1 damage from Aragorn, Haldir, Silvan Tracker, Mirkwood Runner, Mirkwood Runner

Hopefully we’re nearly done, but we’ll have to see.

[Deck Two]

Turn No.6
Stage: The Seat of Amon Hen (-/-)
Active Location: The Seat of Seeing (0/6)
Staging Area:
Slopes of Amon Hen (0/3, 3 threat)

Resource Phase
Deck Two Hand (New Card in Bold):
Ranger Spikes, Secret Vigil, Blade of Gondolin
Merry (3), Aragorn (2), Faramir (3)

Finally we have a weapon! Now Foe-hammer would be great.

Planning Phase
Deck Two:
Exhaust Steward of Gondor to give Aragorn 2 resources
Ranger Spikes
Blade of Gondolin-Aragorn

If we can get multiple attacks with Aragorn then progress ought to rack up faster than we think

Exhaust Henamarth to see Uruk-hai Archer on top of the encounter deck

We’ll discard a Mirkwood Runner from this, now he’s lost his Celeborn-boost, his stats aren’t really the best for this quest

Quest Phase
Haldir-2
Silvan Tracker-1
Mirkwood Runner-1
Dunedain Hunter-1
Faramir-2
Elladan-2

Total willpower: 9

1: Uruk-hai Archer (0 threat), attach Ranger Spikes to Uruk-hai Archer. Trigger Uruk-hai Archer, discard Mirkwood Runner (It was discarded, not killed so we don’t trigger Overcome by Grief)

Total threat: 3

Win by 6, explore Seat of Seeing, add it to the victory display. Trigger Seat of Seeing, remove Overcome by Grief from the campaign pool. (The potential to lock down a hero for an entire turn is just too serious to let stand, especially in later combat-heavy quests)

Deck Two lowers its threat by 2 and draws: Quick Strike, Feint

Very nice, we ought kill Uruk-hai Archer before it can hit us

Travel Phase
Travel to Slopes of Amon Hen (0/3)

Trigger Slopes of Amon Hen, engage Uruk-hai Archer.

We were going to do this anyway to clear out the archery, it just happened a step early.

Encounter Phase

Combat Phase
Trigger Archery 2, place 1 damage on Mirkwood Runner and Aragorn.
Shadow Card dealt to Uruk-hai Archer
Deck Two plays Feint on Uruk-hai Archer
Merry attacks (2), Aragorn attacks (4), destroys Uruk-hai Archer, place 1 progress on Slopes of Amon Hen

Another one bites the dust.

Refresh Phase
Raise each player’s threat by 1
Deck Two: 31

Trigger Silvan Tracker, heal 1 damage from Haldir, Silvan Tracker, Mirkwood Runner, Aragorn

And we’re on the home stretch.

[Deck One]

Turn No.6
Stage: Guard the Hobbits (-/-)
Active Location: –
Staging Area:
Slopes of Amon Hen (2/3, 3 threat)
River Anduin (0/5, 2 threat)

Resource Phase
Deck One Hand (New Card in Bold):
Woodland Courier, Sneak Attack
Glorfindel (2), Celeborn (3), Sam (2)

Hmm, do I see a potential trick?

Deck One plays Sneak Attack, put Woodland Courier into play. Trigger Woodland Courier, explore Slopes of Amon Hen. Return Woodland Courier to hand.

Ta-da!

Planning Phase
Deck One
Woodland Courier
Trigger Woodland Courier: place 1 progress on River Anduin (1/5)

And that’s all the cards we have to play.

Quest Phase
We’ll keep back Glorfindel, the threat hikes are beginning to hurt

Celeborn-4
Sam-3
Woodland Courier-2
Woodland Courier-1
Naith Guide-1
Elrohir-2

Total willpower: 13

1: Frodo’s Choice (And here we go!)

Trigger Stage 3B, advance to Stage 4A. Attach Frodo’s Choice to Frodo, put him into play under the control of Deck One. Trigger Stage 4A, add Parth Galen (0/4, 2 threat) to the staging area, end the quest phase.

We just need to finish this quest stage and we’ll be in the clear. It’s a sprint to the finish now.

Travel Phase
Travel to River Anduin (0/5)

I know it’s not Parth Galen, but we don’t want any more threat than we can afford.

Encounter Phase

Combat Phase

Refresh Phase
Raise each player’s threat by 1
Deck One: 37

We shouldn’t have too much longer to go, but we can’t afford to get cocky, we’ll be revealing an extra two encounter cards each turn.

[Deck One]

Turn No.7
Stage: 4B (0/16)
Active Location: River Anduin (0/5)
Staging Area:
Parth Galen (0/4, 2 threat)

Resource Phase
Deck One Hand (New Card in Bold):
Light of Valinor
Glorfindel (2), Celeborn (3), Sam (2), Frodo (1)

And finally this shows up.

Planning Phase
Deck One:
Light of Valinor-1

Quest Phase
Trigger Weight of the Ring, exhaust The One Ring
Glorfindel-3
Celeborn-4
Elladan-2
Naith Guide-1
Woodland Courier-1
Woodland Courier-1

Total willpower: 12

We just need to go all out now and hope the other deck can take care of the enemies drawn here.

1: Orcs of the White Hand (There’s no enemies in play so this has no impact)
2: Slopes of Amon Hen (0/3, 3 threat) (Not a terrible draw, we won’t be travelling here so we’ll just be questing past it)
3: Uruk-hai Hunter (2 threat) (Well I’m afraid I’m going to have to get Sam to defend against him) Uruk-hai Hunter attacks Deck One.
-Shadow Card dealt to Uruk-hai Hunter
-Sam defends (2)
-Growing Threat revealed as Shadow
-Uruk-hai Hunter attacks (4), deals 2 damage
(We’re going to be revealing another enemy this turn from Parth Galen so we can’t afford to be swamped by this guy too.) Trigger Stage 4B, Deck Two raises its threat by 2 to engage Uruk-hai Hunter.

Total threat: 5

Total willpower: 11

Win by 6, explore River Anduin, place 1 progress on Stage 4B

Only a small bit of progress we got there, but the end is in sight.

Travel Phase
Travel to Parth Galen (0/4)
Trigger Parth Galen: search the encounter deck for Uruk-hai Tracker and add it to Deck One’s staging area. Shuffle the encounter deck

We went with this guy because Elrohir can defend his attack this round. We will not kill him and just put up with the archery because we haven’t had a Growing Threat and we want to avoid triggering Doomed or Surge.

Encounter Phase
Hold the phone, I’ve just realised something. Deck Two can take the Tracker from me!

Combat Phase

Refresh Phase
Raise each player’s threat by 1
Deck One: 38

[Deck Two]

Turn No.7
Stage: The Seat of Amon Hen (-/-)
Active Location: Slopes of Amon Hen (1/3)
Staging Area:

Resource Phase
Deck Two Hand (New Card in Bold):
Secret Vigil, Quick Strike, Legolas
Merry (3), Aragorn (4), Faramir (3)

Excellent, more card draw (we hope)

Planning Phase
Deck Two:
Exhaust Steward of Gondor to give Aragorn 2 resources

Legolas

I’m afraid the other cards are unplayable for now so we’re done now

Quest Phase
Exhaust Henamarth to see River Anduin on top of the encounter deck. (We’ll just quest for 5 with Silvan characters to get them healed, but we’ll get Aragorn ready to deal with enemies coming at us from Stage 4B)

Merry-2
Haldir-2
Mirkwood Runner-1

Total willpower: 5

1: River Anduin (0/5, 2 threat)

Total threat: 2

Explore Slopes of Amon Hen. Deck Two lowers its threat by 2 and draws Friend of Friends, Protector of Lorien. Exhaust Fast Hitch to ready Merry

While these would have been great earlier, we shall not say no to them now!

Travel Phase
Travel to River Anduin (0/5)

Now it’s just the Uruk-hai Hunter to deal with

Encounter Phase
I’ve just realised we can do something interesting here and save Deck One!

Deck Two plays Quick Strike.
Aragorn attacks Uruk-hai Hunter (4), and destroys it. Place 1 progress on River Anduin. Trigger Aragorn, engage Uruk-hai Tracker from Deck One’s staging area.

Combat Phase
Trigger Archery 1, deal 1 damage to Legolas

Shadow dealt to Uruk-hai Tracker
Mirkwood Runner defends (0)
Black Feathered Arrows revealed as Shadow
Uruk-hai Tracker attacks (5), destroys Mirkwood Runner
Merry attacks (2), Legolas attacks (3), Marksman of Lorien attacks (3), destroys Uruk-hai Tracker

Trigger Legolas, draw: Haldir

A useless draw, but this should hopefully have been the last round of combat that we’ll see this game

Refresh Phase
Raise each player’s threat by 1
Deck Two: 32

Trigger Silvan Tracker, heal 1 damage from Celeborn, Aragorn, Marksman of Lorien, Legolas and Haldir

[Deck One]

Turn No.8
Stage: 4B (2/16)
Active Location: Parth Galen (0/4)
Staging Area:
Slopes of Amon Hen (0/3, 3 threat)

Resource Phase
Deck One Hand (New Card in Bold):
Stand Together
Glorfindel (2), Celeborn (3), Sam (2), Frodo (2)

We’ll use this to get Galadriel back and get a last minute willpower boost

Planning Phase
Deck One:
Stand Together: Galadriel
Trigger Galadriel: Greenwood Archer, Unexpected Courage, A Test of Will, Mirkwood Longknife, O Lorien

If you had asked me earlier on which of these I’d go for I’d take Unexpected Courage. Now the time for that has passed and I need the willpower boost so I shall take another Mirkwood Longknife

Attach Mirkwood Longknife to Celeborn, shuffle Deck One’s deck

Quest Phase
Trigger Weight of the Ring, exhaust The One Ring

Glorfindel-3
Celeborn-5
Sam-4
Frodo-3
Galadriel-3
Naith Guide-1
Woodland Courier-1
Woodland Courier-1
Elrohir-2

Total willpower: 23

If we don’t get anything too devastating, we should finish this now.

1: Growing Threat (We knew this would be coming, it was the last card of the encounter deck) Trigger Doomed 2 and Surge
Shuffle the encounter discard pile and create a new encounter deck.
1.2: Black Feathered Arrows (Hopefully there won’t be a combat stage for this to trigger in)
2: River Anduin (0/5, 2 threat) (That’s us at the limit, any more threat in the staging area and we’re not escaping.)
3: Uruk-hai Captain (3 threat) (Of course you’re back, first and last enemy revealed. But Deck Two needs to take him to allow Deck One to escape) Trigger Stage 4B, Deck Two raises its threat by 3 to engage Uruk-hai Captain.

Total threat: 5

Win by 18, explore Parth Galen and add it to the victory display, complete Stage 4B.

Victory.

Here’s what Deck Two was up to.

[Deck Two]

Turn No.8
Stage: The Seat of Amon Hen (-/-)
Active Location: River Anduin (1/5)
Staging Area:

Resource Phase
Deck Two Hand (New Card in Bold):
Secret Vigil, Friend of Friends, Protector of Lorien, Dagger of Westernesse
Merry (4), Aragorn (3), Faramir (4)

That’s just typical that now the weapons begin to arrive.

Planning Phase
Deck Two:
Exhaust Steward of Gondor to give Aragorn 2 resources
Friend of Friends-Frodo (We’ve been waiting all game for this, I suppose it’s fitting that Frodo and Sam should get it once again)
Dagger of the Westernesse-Sam (This is more of an insurance policy than anything else)

Victory.

Victory display: Sarn Gebir (1), The Argonath (1), Seat of Seeing (1), Parth Galen (1)

Score: 40 threat + 34 threat + 80 for turns taken, 1 for damage on Glorfindel, 2 for damage on Sam, 1 for damage on Frodo, 4 for damage on Faramir, -4 victory points=155

And thus the Fellowship is broken. This was a really fast-paced quest, despite its runtime, as encounter cards kept coming off thick and fast. Despite the near-constant stream of enemies though, it never really got to the point where I was beginning to feel overwhelmed, although the Silvan Tracker helped massively with that, especially as they almost completely negated the Archery effects in this game. The Silvan archetype is a wonderful deck, and I really enjoyed using it as much as I had the cards for. Celeborn and The Tree People combo extremely well, allowing the player to bounce in and out allies to make the most of Celeborn’s stat boost effect.

As for the campaign going forwards, of the two burdens I think I prefer Followed by Night. I’m really wary of the burdens that trigger on characters being destroyed, especially as we are moving on to harder and more combat heavy quests where chump-blocking may become the best viable tactic. As for the heroes that have been captured, well I only have two hobbits and the Uruk-hai were under orders to kill everyone else, so thematically I am driven to have Sam and Merry captured by the Uruk-hai. What will this mean for the narrative? Logically since Sam was captured, does this mean Frodo was too? Will the remnants of the Fellowship be able to save Merry and Sam (and indeed Frodo) before they are taken to Isengard?

Add Followed by Night to the Campaign Pool
Remove Overcome by Grief from the Campaign Pool
Sam Gamgee and Merry (Tactics) have been captured

FFG- Death of Boromir

One thought on “Breaking Of The Fellowship: Playthrough

  1. Pingback: Helm’s Deep: Playthrough – The Road

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s