Grima Goes South: Playthrough

The Deck I used for the quest, and the notes for them, can be found here. The narrative for the quest can be found here.

Player Deck Set-up:

Deck One
Threat: 29
Frodo Baggins (Fellowship, TRD)
Aragorn (Tactics)
Sam Gamgee
Grima

Contract: Fellowship

Attach The One Ring to Frodo Baggins

Deck One Starting Hand:
Elf-stone
Dunedain Warning
Gimli
Boromir
A Good Harvest
Pippin

We’ll keep these cards, with good allies to start things off and a reasonable defensive boost we can utilise. There’s even a way to potentially cheat an ally into play, though which one we go for remains to be seen.

Encounter Deck Set-up:
Set Lust for the Ring, Redhorn Pass, Doors of Durin and Watcher in the Water aside, out of play. Shuffle the encounter deck.

Campaign Card Set-up:
Add Sting to Deck One’s opening hand. Shuffle Anduril, Glamdring and Mithril Shirt into Deck One’s deck

At this stage we are looking for as much willpower as we can muster, and Sting provides as much as Anduril but for a cheaper cost. And I know this shouldn’t happen, that we’re not actually playing in a campaign and that we don’t have enough burdens in the encounter deck to qualify. But I want to tell a story here, not a serious one but here we go. If you’d like to read my serious attempt at The Ring Goes South as part of a coherent campaign, you can find it here.

Turn No.1
Stage: 1B (-/-)
Active Location: N/A
Staging Area: N/A

Resource Phase
Hand (New Card in Bold):
Frodo (1), Sam (1), Aragorn (1), Grima (1)
Elf-stone, Dunedain Warning, Gimli, Boromir, A Good Harvest, Pippin, Sting, Heed the Dream

We probably won’t pay for this yet, not until we can afford the kicker at least and dig our entire deck for a card that we need

Planning Phase
Sting-Frodo (It’s his sword so thematically this makes sense. However this also gives him 3 willpower and defense, so once we get a Fast Hitch on him, Frodo can start defending attacks for us. This is especially useful with this interaction of Frodo allowing us the ability to cancel damage from attacks at the cost of a small threat bump)

And we’ll leave it there for now. We could use Grima to lower the cost of Pippin and get him in, but I’d prefer to use his ability sparingly if possible.

Trigger Stage 1B: place the top 4 cards of Deck One’s deck in front of him, face up. Deck One chooses 1 card to be played for 0 cost, 1 to add to his hand, 1 to discard and 1 to be shuffled into his deck.

A Good Harvest, Sword that was Broken, Warrior Sword, Hauberk of Mail (I’m afraid there’s no contest here. As good as Warrior Sword or Hauberk of Mail would be, we need to go with Sword that was Broken. Not only do we need the willpower bonus, but the extra sphere for Aragorn will prove invaluable as the game goes on.)

Deck One plays Sword that was Broken on Aragorn for no cost. Hauberk of Mail is added to his hand, Warrior Sword is discarded and A Good Harvest is shuffled back into the deck.

Shuffle Lust for the Ring into the encounter deck. Advance to Stage 2.

Trigger Stage 2A: Make Redhorn Pass the active location and reveal cards from the encounter deck until there is at least 2 threat in the staging area: Storm of Howls, Howling Warg

And there we have it. The revealing of these cards is just perfect, that the howls should be heard before the wolf.

Quest Phase
Frodo-4
Sam-4
Aragorn-3
Grima-3

Total willpower: 14

Not bad at all, but we shall have to get out more allies, and quickly, if we are to make decent progress.

1: Tree-crowned Hill (3 threat) (It seems we are to have our confrontation with the Wargs a bit early. But at least we are able to move off of the Caradhras and descend to more temperate climes.)

Total threat: 5

Win by 9, explore Redhorn Pass and add it to the Victory Display. Place 3 progress on Stage 2B (3/9)

One third of the way there, but we must pick up the pace if we are to stay ahead of the game.

Travel Phase
Travel to Tree-crowned Hill (0/6).

It’ll be easier to quest next time because each enemy will get 1 fewer threat in the staging area.

Encounter Phase
We’ll leave the Wolf in the staging area for now, we need to gather our forces before engaging in combat.

Combat Phase
N/A

Refresh Phase
Raise our threat by 1: 30

Turn No.2
Stage: 2B (3/8)
Active Location: Tree-crowned Hill (0/6)
Staging Area:
Howling Wolf (2 threat)

Resource Phase
Hand (New Card in Bold):
Frodo Baggins (1), Sam Gamgee (2), Aragorn (2), Grima (1)
Elf-stone, Dunedain Warning, A Good Harvest, Gimli, Boromir, Pippin, Heed the Dream, Hauberk of Mail, Dunedain Pipe

An excellent card that will help us find the options we need that much faster. But we won’t be paying for it this turn, I think.

Planning Phase
Elf-stone-Tree-crowned Hill (Now when we complete it we will get an extra ally into play. But who should we go for?)
A Good Harvest: Leadership (We’re going to need this in order to get either Gimli or Boromir into play this round, and I’m leaning toward Gimli).
Trigger Grima’s ability to lower the cost of the next card we play this round by 1. That card gains Doomed 1.
Gimli. Trigger Doomed 1. (What is especially great about Gimli is that he comes with his own in-built readying mechanic to help us handle enemies.)

We’ll leave it there for now, but we are well on our way to getting our Fellowship together.

Quest Phase
Frodo-4
Sam-4
Aragorn-3
Grima-3
Gimli-3

Total willpower: 17

1: Hound of Sauron (0 threat) Ready Gimli. (Not terrible, though 4 attack is certainly nothing to sneeze at. But it could be worse. Which we may well see as we trigger the Hound’s Surge…) Trigger Surge.
1.1: Redhorn Foothills (4 threat) (We should be able to travel here this turn. The name of the game in this scenario is exploring each and every location as soon as we possibly can to prevent the damage building up on them.)

Total threat: 5

Win by 10, explore Tree-crowned Hill and complete Stage 2B. Trigger Elf-stone to put Boromir into play. Trigger Stage 3A to add Great Warg Chief to the staging area. (This is going to hurt very badly indeed.)

Travel Phase
Travel to Redhorn Foothills (0/5)

We would be travelling here even if this Stage wasn’t forcing us to, just to keep the threat in the staging area down.

Encounter Phase
Right, this Great Warg Chief is a nasty enemy, and we have don’t have a chance to take care of it this turn.

Deck One engages Hound of Sauron. Trigger Sam. Trigger Stage 3B to place 1 damage on Redhorn Foothills (1)

And now since Great Warg Chief is going to be engaging us, this happens as well.

Deck One engages Great Warg Chief. Trigger Stage 3B to place 1 damage on Redhorn Foothills (2). Trigger Great Warg Chief to discard cards from the encounter deck until a Warg enemy is discarded: Bitter Cold, Crebain from Dunland, Snowdrifts, Hills of Hollin, Redhorn Foothills, Howling Warg. Put Howling Warg* into play, engaged with Deck One. Trigger Sam. Trigger Stage 3B to place 1 damage on Redhorn Foothills (3)

Combat Phase
[Defense]
Great Warg Chief:
Shadow Card dealt to Great Warg Chief
Sam defends (3)
Regiments of Crows revealed as Shadow
Great Warg Chief attacks (5), deals 2 damage to Sam (1/3)

He’s near death, and I don’t think we actually packed any healing(!). We’ll need to be extra careful with him from this point forward.

Hound of Sauron:
Shadow Card dealt to Hound of Sauron
Boromir defends (3)
Lust for the Ring revealed as Shadow (How very appropriate)
Hound of Sauron attacks (4), deals 1 damage to Boromir (3/4). Trigger Boromir to ready him.

And he’s back up, ready to defend again for us.

Howling Warg*: Shadow Card dealt to Howling Warg*
Boromir defends (3)
Hound of Sauron revealed as Shadow
Howling Warg* attacks (5), deals 2 damage to Boromir (1/4). Trigger Howling Warg* to place 1 damage on Redhorn Foothills (4). Trigger Boromir to ready him.

But he paid dearly for the effort. He is down to his last wound, and to top it off Redhorn Foothills will likely discard a hefty ton of our cards.

[Attacks]
Great Warg Chief:
Gimli attacks (2), Boromir attacks (3), deals 3 damage to Great Warg Chief (3/6)

So close, but we should be able to finish him off next turn. At least I hope so, I’m not sure if we can survive many more of his attacks.

Refresh Phase
Raise our threat by 1: 32

Turn No.3
Stage: 3B (0/12)
Active Location: Redhorn Foothills (0/5, 4 damage)
Staging Area:
Howling Warg (2 threat)

Resource Phase
Hand (New Card in Bold):
Frodo (1), Sam (1), Aragorn (2), Grima (2)
Dunedain Warning, Heed the Dream, Pippin, Hauberk of Mail, Dunedain Pipe, Daeron’s Runes

A nice little deck thinner, one we will never be sorry to see.

Planning Phase
Daeron’s Runes: Merry, Fast Hitch (I’d have preferred to get Merry out as the final member of the Fellowship to get his boost to apply to the most characters, so we’ll discard him). Discard Merry.
Fast Hitch-Frodo (With the universal bonuses Sting gives us, we’re wanting to make the most of Frodo’s actions)

Heed the Dream: Warrior Sword, Woodmen’s Clearing, Sword that was Broken, Fast Hitch, Keys of Orthanc. (Well other than the StwB, each of these can definitely serve us right now. Warrior Sword would give us a massive swing in our attack strength. Woodmen’s Clearing buys us more turns with Grima’s ability. Fast Hitch gives us more utility with Frodo, and Keys of Orthanc will double the swing you have with Grima’s ability. Given that the allies we are getting out are relatively high-cost, we’ll put out the Keys as well.) Add Keys of Orthanc to Deck One’s hand and shuffle the rest into the Deck. Pay 3 Leadership resources to search the player deck for Legolas and add it to our hand. (Once we can get this Elf on the table, our card draw should be much less of an issue.)
Keys of Orthanc-Aragorn (Because he has access to 2 resource spheres, he’s the best choice for this)
Trigger Grima’s ability to lower the cost of the next card we play this round by 1. That card gains Doomed 1.
Pippin. Trigger Doomed 1. (A little bit extra willpower is nice, but his ability to ready before attacking as well is where his true quality comes in.) Trigger Keys of Orthanc to give Aragorn 1 resource.
Dunedain Warning-Frodo (Given that Frodo can use Sting to knock hit points off of enemies when he defends, the extra safety is helpful)

Quest Phase
Sam-4

Total willpower: 4

We’re only going to commit Sam to the quest. We need all hands on deck for combating these wolves.

1: Snowdrifts (This isn’t too bad, providing we can muster the willpower next turn to get past the Redhorn Foothills). Attach Snowdrifts to Redhorn Foothills

Total threat: 2

Win by 2, place 2 progress on Redhorn Foothills (2/5)

Now at least Snowdrifts would not prohibit us being able to explore Redhorn Foothills all at once.

Travel Phase
N/A

Encounter Phase
We’ll leave that last Howling Warg up there for now.

Combat Phase
[Defense]
Great Warg Chief:
Shadow Card dealt to Great Warg Chief
Boromir defends (3)
Hound of Sauron revealed as Shadow
Great Warg Chief attacks (6), destroys Boromir

(We knew this would happen, but it still hurts. We need to take down these Wargs quickly so that we can gather our allies and move on)

Howling Warg*:
Shadow Card dealt to Howling Warg*
Frodo defends (4), trigger Sting to discard Eregion from the encounter deck and deal 3 damage to Howling Warg* (1/4)
Regiments of Crows revealed as Shadow
Howling Warg attacks (3), deals no damage to Frodo. Trigger Howling Warg* to deal 1 damage to Redhorn Foothills (5 damage)

The Howling Warg is nearly dead, and now we can ready Frodo again so he can defend against the next enemy and hopefully deal damage to the next guy as well

Exhaust Fast Hitch to ready Frodo

Hound of Sauron:
Shadow Card dealt to Hound of Sauron
Frodo defends (4), trigger Sting to discard Storm of Howls from the encounter deck
Redhorn Foothills revealed as Shadow
Hound of Sauron attacks (4), deals no damage to Frodo

No damage dealt either way, but now it is our turn

[Attacks]
Hound of Sauron:
Aragorn attacks (3), destroys Hound of Sauron
Trigger Aragorn to engage Howling Warg. Trigger Sam to ready him

And now we have an extra hero up as well as bringing down an enemy.

Howling Warg*:
Sam attacks (2), destroys Howling Warg*

Just 2 Wargs left. I reckon we’ll go for the bigger one though to get rid of his massive attack

Great Warg Chief:
Gimli attacks (2), Pippin attacks (2), Grima attacks (1), destroys Great Warg Chief

There we go, we have nothing in the staging area and only the one Warg left engaged with us.

Refresh Phase
Raise our threat by 1: 34

Turn No.4
Stage: 3B (0/12)
Active Location: Redhorn Foothills (2/5, 5 damage)
Staging Area: N/A

Resource Phase
Hand (New Card in Bold):
Frodo (1), Sam (1), Aragorn (1), Grima (1)
Hauberk of Mail, Dunedain Pipe, Legolas, Pippin

Well that’s not helpful. We’ll get out the Dunedain Pipe and see if we can’t get something more useful

Planning Phase
Trigger Grima’s ability to lower the cost of the next card we play this round by 1. That card gains Doomed 1.
Dunedain Pipe. Trigger Doomed 1. Trigger Keys of Orthanc to give Aragorn 1 extra resource.
Exhaust Dunedain Pipe to place Pippin at the bottom of the deck to draw a card: A Good Harvest (This is just what we need! We’ll use this immediately)
A Good Harvest: Tactics (This allows everyone to pool together their resources and pay for a very special ally)
Legolas (As long as we keep drawing enemies from the encounter deck, we can keep drawing extra cards. Oh, happy days!)

Quest Phase
We’ve nothing in the staging area, but we don’t want to advance to the next stage just yet else the Watcher in the Water will be on us.

Sam-4
Gimli-3

Total willpower: 7

1: Crebain from Dunland (3 threat) Trigger Gimli to ready him. (We’ll be wanting to kill this enemy this turn, but still avoid the extra encounter card. We’ll exhaust Grima to cover ourselves) Trigger Crebain from Dunland to exhaust Grima.

Total threat: 3

Win by 4, explore Redhorn Foothills and place 1 progress on Stage 3B (1/12). Trigger Redhorn Foothills to discard Hauberk of Mail from Deck One’s hand. (There were 5 damage tokens on that location, so it could have been a lot worse if we were not so deprived of cards. Fortunately with Legolas out we ought to be able to get these cards back with a modicum of consistency now)

Travel Phase
N/A

Encounter Phase
Crebain from Dunland engages Deck One. Trigger Crebain from Dunland top reveal Regiments of Crows from the top of the encounter deck.

We have no active location, so fortunately this completely misfires. And with only 1 attack this shouldn’t be too egregious an enemy, but it does nevertheless cost us an action to defend.

Combat Phase
[Defense]
Howling Warg:
Shadow Card dealt to Howling Warg
Frodo defends (4). Trigger Sting to discard Bitter Cold from the encounter deck.
Howling Warg revealed as Shadow
Howling Warg attacks (4), deals no damage to Frodo
Exhaust Fast Hitch to ready Frodo

No damage this time, but Frodo isn’t letting any attacks through

Crebain from Dunland:
Shadow Card dealt to Crebain from Dunland
Frodo defends (4). Trigger Sting to discard Eregion from the encounter deck to destroy Crebain from Dunland

Of course the problem with having Frodo positioned as our chief defender is that when the Watcher does grab him, everyone will be left exposed

[Attacks]
Aragorn attacks (3), Legolas attacks (3), destroys Howling Warg. Trigger Legolas to draw a card: Daeron’s Runes (Already the pointy-eared elvish princeling is helping us get our card draw up and running)

Refresh Phase
Raise our threat by 1: 36

And so with a board empty of locations and enemies we continue onward. Things can change quickly in this quest however, so we need to stay alert.

Turn No.5
Stage: 3B (1/12)
Active Location: N/A
Staging Area: N/A

Resource Phase
Hand (New Card in Bold):
Frodo (1), Sam (1), Aragorn (2), Grima (1)
Daeron’s Runes, Legolas

Well when we play Daeron’s Runes, I think we know what will be getting discarded

Planning Phase
Daeron’s Runes: Warrior Sword, Merry. Discard Legolas. (Well there’s no reason we can’t get both of these out, but given our decent attack strength, I may try and swap out the Sword for something else)
Exhaust Dunedain Pipe to put Warrior Sword on the bottom of the deck and draw 1 card: Gimli (Ah. Well that’s less useful, but I suppose now we have a spare should something go awry)
Trigger Grima’s ability to lower the cost of the next card we play this round by 1. That card gains Doomed 1.
Merry. Trigger Doomed 1. Trigger Keys of Orthanc to give Aragorn 1 extra resource. Trigger Merry to give each unique ally 1 extra willpower until the end of the round. (No, it must be said he isn’t the best of allies, but the way things have worked out Merry has only cost us a net total of one point of threat. That’s not a bad deal at all on balance.)

Quest Phase
Sam-4
Merry-4
Gimli-4

Total willpower: 12

This should take a chunk out of what we need for Stage 3B, but again I’m not keen to be seeing that Watcher just yet.

1: Storm of Howls (With no Wargs in play, this gains Surge). Trigger Surge.
1.1: Hound of Sauron (1 threat) (Bringing us this delightful puppy, which again will give us another card) Trigger Surge. Trigger Gimli to ready him.
1.2: Howling Warg (2 threat) (So that’s 2 more Wargs, but not enough to slow us yet.)

Total threat: 3

Win by 9, place 9 progress on 3B (10/12)

Almost there, I suppose we’d better be ready to move forward next turn.

Travel Phase
N/A

Encounter Phase
Deck One engages Howling Warg. Trigger Sam and ready him.

We’ll engage this guy because he contributes the higher threat of the two.

Combat Phase
[Defense]
Shadow Card dealt to Howling Warg
Frodo defends (4). Trigger Sting to discard Eregion from the encounter deck and deal 3 damage to Howling Warg (1/4)
Hills of Hollin revealed as Shadow
Howling Warg attacks (3), deals no damage to Frodo

[Attack]
Howling Warg:
Legolas attacks (3), destroys Howling Warg. Trigger Legolas to draw a card: Thorongil

The possibilities with this are endless, I tell you! Well, not quite endless. Here’s the list. But the possibilities are multiple, I tell you! Multiple!

Refresh Phase
Raise our threat by 1: 37

Turn No.6
Stage: 3B (10/12)
Active Location: N/A
Staging Area:
Hound of Sauron (1 threat)

Resource Phase
Hand (New Card in Bold):
Frodo (2), Sam (2), Aragorn (3), Grima (2)
Gimli, Thorongil, Elf-stone

This is all well and good, if only I had any location to put it on!

Planning Phase
Exhaust Dunedain Pipe to put Gimli on the bottom of the deck and draw a card: Boromir (Yes! The Fellowship shall be completed! Probably just in time for the Watcher to show up, so worth celebrating!)
Thorongil-Aragorn. Search my collection for Lore Aragorn and attach it to Thorongil (Aragorn now has sentinel, and more impressively we can drop our threat all the way back down at the end of the turn)
Trigger Grima’s ability to lower the cost of the next card we play this round by 1. That card gains Doomed 1.
Boromir. Trigger Doomed 1. Trigger Keys of Orthanc to give Aragorn 1 resource.

And cue the music…

Trigger Fellowship and flip it to Side B.

And now our deck is firing on all cylinders. Off to the doors of Durin we go!

Quest Phase
Merry-4
Pippin-4
Gimli-4

Total willpower: 12

Reset the encounter deck.

Of course now this means all of the worst cards are back in the encounter deck. We’re not in the clear yet.

1: Lust for the Ring (I don’t think the Ring will need to be exhausted for the remainder of the game, but for the sake of safety we shall give this to Grima, being the hero with the least willpower.) Attach Lust for the Ring to Grima. Trigger Surge.
1.1: Snowdrifts (We have no active location, so this will simply surge onto another card I’m afraid.)

1.2: Hound of Sauron* (1 threat) (Well this enemy doesn’t contribute much in the way of threat, but now we’ll almost certainly be facing both of these Hounds in the same round of combat. This will surge as well, so we’re not out of the woods yet.) Trigger Gimli to ready him. Trigger Surge.
1.3: Bitter Cold (There is no way we are getting rid of our allies, none at all. Fortunately we only have 4 of them, but a 4 threat bump will still push our threat up to 42.) Raise Deck One’s threat to 42.

Win by 10, complete Stage 3B. Trigger Stage 4A. Make Doors of Durin the active location. Add Watcher in the Water to the staging area. Discard all tokens from the Frodo Baggins and place it and each card attached to it facedown under Watcher in the Water.

So there goes our primary defender. Now because the Watcher is only considered to be engaged and is not actually engaged, it will not trigger either Sam’s or Pippin’s ability. Better luck next time. On a positive note, Frodo is still in play, so the Fellowship contract does not flip back over to the other side.

Travel Phase
N/A

Encounter Phase
Hound of Sauron and Hound of Sauron* engages Deck One. Trigger Stage 4B to place 2 damage on Doors of Durin (2 damage). Trigger Sam and Pippin.

Now here’s a little lesson in trickery. Our threat is at 42, and the Hounds each have an engagement cost of 50, lowered by 5 for each enemy in the staging area. With both Hounds and the Watcher in the staging area theirs is lowered to 35 each, so they will automatically engage Deck One. But after they engage Deck One there is only 1 enemy in the staging area, the Watcher, so their engagement cost goes back up to 45 which is above our threat of 42. It is at this point that responses trigger, so Sam gets his stats boosted twice by the Hounds, and Pippin is able to ready and lend his 2 attack strength.

Combat Phase
[Defense]
Shadow Card dealt to Watcher in the Water
Boromir defends (4)
Regiment of Crows revealed as Shadow
Watcher in the Water attacks (6), deals 2 damage to Boromir (2/4). Trigger Boromir to ready him.

Poor Boromir keeps getting bashed about. But he can take it and then stand up to hit back, which is what makes him so brilliant.

Shadow Card dealt to Hound of Sauron
Grima defends (3)
Howling Warg revealed as Shadow
Hound of Sauron attacks (5), deals 2 damage to Grima (1/3)

That was too close. If we had lost a hero, we would not be able to reactivate the Fellowship contract because we do not have any other unique allies in the deck.

Shadow Card dealt to Hound of Sauron*
Gimli defends (3)
Redhorn Foothills revealed as Shadow
Hound of Sauron* attacks (4), deals 1 damage to Gimli (2/3)
On the whole that could have gone a lot worse. To be sure it wasn’t the most straightforward, and Grima and Boromir both took a beating, but everyone survived. So now it is time to take on the Watcher and free Frodo.

[Attacks]
Watcher in the Water:

Aragorn attacks (4), Legolas attacks (4), Pippin attacks (3), deals 7 damage to Watcher in the Water (5/12). Trigger Watcher in the Water to return control of Frodo Baggins to Deck One, exhausted and with 1 damage on him (1/2)

We have him back, so we are able to progress onward. Moreover we can ready him back up just in case we need him.

Exhaust Fast Hitch to ready Frodo Baggins.

Hound of Sauron:
Sam attacks (4), destroys Hound of Sauron

This Fellowship contract is brilliant, boosting our stats enough that we can handedly take care of all these foes.

Hound of Sauron*:
Boromir attacks (4), destroys Hound of Sauron*

That’s the board wiped, so we can probably finish things off next turn.

Refresh Phase
Raise our threat by 1: 43

And now we can do the following to bring our threat back under control.

Trigger Aragorn’s ability to reduce Deck One’s threat to 29.

Turn No.7
Stage: 4B (-/-)
Active Location: Doors of Durin (0/9, 2 damage)
Staging Area:
Watcher in the Water (5 threat)

Resource Phase
Hand (New Card in Bold):
Frodo (1), Sam (1), Aragorn (2), Grima (1)
Elf-stone, Legolas

Instances like this is exactly why Dunedain Pipe is worth its weight in gold, so that we can tutor our deck’s consistence and move past all of our unique allies

Planning Phase
Exhaust Dunedain Pipe to put Legolas on the bottom of the deck and draw 1 card: Fellowship of the Ring (Magnificent! Not that we need it in all likelihood, but just to make sure that we can get everyone across the finish line)
Trigger Grima’s ability to lower the cost of the next card we play this round by 1. That card gains Doomed 1.
Fellowship of the Ring-Frodo. Trigger Doomed 1. Trigger Keys of Orthanc to give Aragorn 1 extra resource. (Now with the contract, Sword that was Broken and this as well, each hero gets an extra 3 willpower)

Quest Phase
Frodo-6
Sam-6
Aragorn-5
Grima-5
Legolas-3
Gimli-4
Boromir-3
Merry-4
Pippin-4

Total willpower: 40

That ought to do the trick.

1: Great Warg Chief (4 threat) (It’s nowhere near enough to slow us, though I’m not sure there was anything in the encounter deck that could at this stage, except perhaps a Snowdrift)

Total threat: 9

Win by 31, explore Doors of Durin and complete stage 4B.

Victory

Victory Display: Redhorn Pass (1),

Score: 70 for turns taken + 30 threat + 1 for damage on Frodo + 2 for damage on Sam + 2 for damage on Grima – 1 victory point = 104

And there we have the first of our individual ‘What If’ scenarios with a victory for the Fellowship. Despite Grima’s best efforts, the Fellowship was able to band together and travel south through hordes of wolves and storms of snow, making it to the Hollin Gate of Khazad-Dum. We’ll be making a start on our new campaign next, but we shall be returning to do more of these ‘What If’ scenarios.

All in all I think this deck performed as well as could be expected. The high cost of our premium allies seemed as though it may have proved a problem, but once Aragorn was able to acquire the Keys of Orthanc so we could effectively double Grima’s cost reduction, things were able to fall into place quite nicely even after we lost our first incarnation of Boromir. Having Thorongil come along to allow us to drop our threat by 13 all at once was a real boon, and I can’t wait to try out different combos with it in the future.

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