Over the Misty Mountains Grim: Playthrough

The Deck I used for the quest, and the notes for them, can be found here. The narrative for the quest can be found here.

Of all the Hobbit quests, this is actually the one I find the hardest to cater my decks towards. We’ll be starting off with a few, but very hefty, enemies coming against us. Then in the second half of the quest, we have a swarm of Goblins that we need to face, completely turning on its head what our combat needs to do. Let’s see how we do this time.

Player Deck Set-up:
Deck One adds StingGlamdring and Orcrist to his deck.

Deck One
Contract: Bond of Friendship
Threat: 35
Bilbo Baggins (OHaUH)
Dori
Balin
Dwalin
Bifur

Deck One Starting Hand:
Daeron’s Runes
Well-Equipped
Dwarrowdelf Axe
Kili
Dwarven Shield
Bombur

I mean, I’m pretty happy with this. We can use most of this straight-away, and those we can’t play on the first turn we can get in the next turn or two.

Encounter Deck Set-up:
Shuffle the Over the Misty Mountains Grim and Western Lands encounter sets into one encounter deck and make it the active encounter deck. Then, shuffle the The Great Goblin and Misty Mountain Goblins encounter sets into a second encounter deck and set it aside, inactive.

Trigger Stage 1B: Deck One searches his deck for Sting and adds it to his hand, then shuffles the deck. Advance to Stage 2A

I’m afraid we’re going to need to eek out every point of willpower that we can as fast as we can, so we’re going for Sting.

Trigger Stage 2B: Search the encounter deck for 1 copy of Stone-giant and add it to the staging area. Then shuffle the encounter deck. Reveal 1 card from the encounter deck and add it to the staging area: Cave Entrance (1 threat)

Turn No.1
Stage: 2B (0/16)
Active Location: N/A
Staging Area:
Stone-giant (4 threat)
Cave Entrance (1 threat)

Resource Phase
Hand (New Card in Bold):
Bilbo (1), Dori (1), Balin (1), Dwalin (1), Bifur (1)
Daeron’s Runes, Well-Equipped, Dwarrowdelf Axe, Kili, Dwarven Shield, Bombur, Sting, Saruman

This is just what we need, an emergency parachute to get rid of the Stone-giant when we cannot afford to deal with him. We won’t be playing this yet, but it is really helpful to have.

Planning Phase
Sting-Bilbo (In an ideal world we would have had enough room in the deck for Fast Hitch so we could quest and defend with him, but as it is, we are grateful for the extra point of willpower)
Daeron’s Runes. Draw 2 cards: Narvi’s Belt, Mighty Warrior. Discard Bombur. (Next turn, Narvi’s Belt will go straight onto Bifur, but Mighty Warrior will allow us to get Raiment of War onto Dori so he has that extra flexibility for attacking, defending or adding his defense onto Balin.)
Mighty Warrior-Dori (I think I have been missing the true potential of Dori for years. As I said above, his strength lies in the versatility he can bring to the table, as a jack of all trades, but master of none of them. And this quest is the perfect opportunity to demonstrate that as we will be needing completely different things from our deck in the second half compared to the first.) Trigger Mighty Warrior to draw a card: Gloin (An extremely helpful ally, though we’ll wait on playing him until we can benefit from his resource reallocation)

Well-Equipped: Discard the top 2 cards of the deck: Ring Mail, Ranger Provisions (Now this is a tricky one. The resource acceleration would be extremely useful, especially with 4 heroes who can benefit from it. On the other hand, Ring Mail could be key in allowing us to survive these early rounds. I think we shall be going for the latter.) Attach Ring Mail to Balin

But that is all we can afford to pay for this turn. We’ll do this one last thing though:

Trigger Bifur to pay 1 resource from Bilbo to give 1 resource to Bifur

Quest Phase
Bilbo-2
Dori-1
Balin-2
Dwalin-1
Bifur-2

Total willpower: 8

We need to go all in this turn so we can hope to make any progress

1: Lone-lands (2 threat) (Not too nasty an encounter card, certainly not the worst one that could have come at us. We’ll probably travel here because it contributes more threat than Cave Entrance.)

Total threat: 7

Win by 1, place 1 progress on Stage 2B (1/16)

Well it’s not much, but it’s a start.

Travel Phase
Deck One travels to Lone-lands (0/3)

Encounter Phase
N/A

Combat Phase
N/A

Refresh Phase
Raise our threat by 1: 36

Turn No.2
Stage: 2B (1/16)
Active Location: Lone-lands (0/3)
Staging Area:
Stone-giant (4 threat)
Cave Entrance (1 threat)

Resource Phase
Hand (New Card in Bold):
Bilbo (1), Dori (1), Balin (2), Dwalin (2), Bifur (3)
Dwarrowdelf Axe, Kili, Dwarven Shield, Saruman, Narvi’s Belt, Gloin, Zigil Miner

We’ve no player-deck scrying, so any time this triggers it would be done blind. However 2/5 of our deck are attachments, so we’d have a decent chance of getting something back if we did trigger him.

Planning Phase
Dwarven Shield-Balin (4 defence and 5 hit points makes him a defender to be reckoned with, although it still won’t stand up for long against the Stone-giant’s colossal attack of 6.)
Dwarrowdelf Axe-Dwalin (3 attack strength for him now, so hopefully when we can get our hands on the Goblins our threat will plummet.)
Saruman. Trigger Doomed 3. Trigger Saruman to remove Cave Entrance from the staging area and put it aside, out of play. (I honestly think this is our best hope of moving forward as quickly and as rapidly as we can, and that is to hit the Giant as hard as we can, and fast as we can.)
Zigil Miner (When we engage the Stone-giant,he will force us to discard an ally, and the only other ally we have is Saruman. I will not allow the White WIzard’s massive attack of 5 to be wasted, even if I have to pay extra to make sure we keep it.)

Quest Phase
Bifur-2
Zigil Miner-1

Total willpower: 3

We will lose this, but that is strategic. We need everyone’s attack strength to bring down the Giant as fast as we possibly can. But this is do or die, if we get another Giant or a Galloping Boulders we are done.

1: A Suspicious Crow (1 threat) (Well at least there’s no cards in the encounter discard pile, but we will be taking an undefended attack from him. And more importantly, we survived!)

Total threat: 5

Lose by 2, raise Deck One’s threat by 2.

So we may be able to kill the Giant, but it has really hurt us to be able to get it done. Our threat has gone up by 5, and we have nearly no resources left.

Travel Phase
Trigger Bifur to pay 1 resource from Bilbo to give 1 resource to Bifur

Encounter Phase
Deck One engages Stone-giant. Trigger Stone-giant to discard Zigil Miner.

A Suspicious Crow engages Deck One.

Now we weather the storm of attacks and see what we can hit back with.

Combat Phase
[Defense]
Shadow Card dealt to Stone-giant
Balin defends (4)
Guffawing of Giants revealed as Shadow
Stone-giant attacks (6), deals 2 damage to Balin (3/5). Trigger Dwarven Shield to give 1 resource to Balin.

Part of me wishes we had taken Gloin, because now we would have 4 resources instead of 1, but I’ve never used Balin before and wanted to give him a shot. Also Gloin would now be on death’s door and we have no healing in the deck. Risky, I know, but we’ll see how it plays out.

Shadow Card dealt to A Suspicious Crow
No defenders declared
Wind-whipped Rain revealed as Shadow
A Suspicious Crow attacks (1), deals 1 damage to Dwalin (3/4)

Thank goodness we didn’t get those shadows the other way round, otherwise Balin would be even worse off.

[Attack]

Stone-giant:
Saruman attacks (5), Dwalin attacks (3) and triggers Dwarrowdelf Axe to deal 1 damage to Stone-giant (1/9), Dori attacks (2), Bilbo attacks (2), destroys Stone-giant

He’s down! Now this is our chance, we need to quest as hard and as fast as we can.

Refresh Phase
Raise our threat by 1: 42

Saruman leaves play and Cave Entrance is returned to the staging area.

Trigger Cave Entrance to put Stone-giant at the bottom of the encounter deck.

That isn’t actually a bad thing, as it prevents any more Suspicious Crows from pushing the Giant back into play from the top of the encounter discard pile.

Turn No.3
Stage: 2B (1/16)
Active Location: N/A
Staging Area:
Cave Entrance (0/3, 1 threat)

Resource Phase
Hand (New Card in Bold):
Bilbo (1), Dori (1), Balin (2), Dwalin (1), Bifur (2)
Kili, Narvi’s Belt, Gloin, Erebor Hammersmith

We’ll try and get him out as soon as we are able to reclaim Ranger Provisions and get back resources for every one of our heroes.

Planning Phase
Narvi’s Belt-Bifur (With the resources he is able to syphon off from the other heroes, he is able to pay for more cards than anyone else)
Trigger Bifur to pay 1 resource from Dori to give 1 resource to Bifur
Exhaust Narvi’s Belt to give Bifur the Spirit sphere until the end of the phase
Kili. Trigger Kili to search Deck One’s deck for Fili and put him into play, then shuffle the deck.

Next turn we can get out the Hammersmith, but for now this is a good start.

Quest Phase
Bifur-2
Dwalin-1
Dori-1
Bilbo-2
Fili-1
Kili-1

Total willpower: 8

We’re keeping back Balin just in case we need to defend against another Giant.

1: The High Pass (1 threat) (We will need to deal with this sooner rather than later, but 5 progress points is a hefty speed bump to overcome)

Total threat: 2

Win by 6, explore Lone-lands and put 3 progress on Stage 2B (4/16). Trigger Lone-lands to remove 1 resource from Bilbo and give 1 resource to Bilbo.

Travel Phase
Travel to The High Pass (0/5)

We really ought to get rid of this as soon as possible to maintain as much of our momentum as possible.

Encounter Phase
N/A

Combat Phase
Shadow Card dealt to A Suspicious Crow
Balin defends (4)
Galloping Boulders revealed as Shadow: put Galloping Boulders on top of the encounter deck
A Suspicious Crow attacks (1), deals no damage

Well there’s no getting away from it, we will likely lose a questing character next turn. We had better do all we can to mitigate the damage.

Refresh Phase
Raise our threat by 1: 43

Trigger The High Peak to remove 1 progress from the Stage 2B (3/12)

Trigger Cave Entrance to put Lone-lands at the bottom of the encounter deck.

Turn No.4
Stage: 2B (3/12)
Active Location: The High Pass (0/5)
Staging Area:
Cave Entrance (0/3, 1 threat)

Resource Phase
Hand (New Card in Bold):
Bilbo (2), Dori (1), Balin (1), Dwalin (2), Bifur (1)
Gloin Erebor Hammersmith, Untroubled by Darkness

We will use this immediately to try and smash out as much progress as we possibly can.

Planning Phase
Trigger Bifur to pay 1 resource from Dori to give 1 resource to Bifur
Erebor Hammersmith. Trigger Erebor Hammersmith to return Ranger Provisions to Deck One’s hand. (I’m afraid this will need to be our sacrificial lamb to give over to Galloping Boulders)
Ranger Provisions-The High Pass (We ought to be able to explore this location this turn, and give every one of our heroes an extra resources)

Quest Phase
We know the only encounter card will be a Galloping Boulders, so we can afford to send every single character to the quest.

Bilbo-2
Dori-1
Balin-2
Dwalin-1
Bifur-2
Kili-1
Fili-1
Erebor Hammersmith-1

Total willpower: 11

Here it comes…

1: Galloping Boulders. Trigger Galloping Boulders to destroy Erebor Hammersmith. (We could have chosen a hero who would survive, but we will need them all as healthy as possible for Stage 3)

Total threat: 1

Deck One plays Untroubled by Darkness to give every Dwarf character 1 extra willpower until the end of the phase.

Total willpower: 16

Win by 15, explore The High Pass and place 10 progress on Stage 2B (13/16). Trigger Ranger Provisions to place one resource on each hero except Bilbo

He cannot gain resources from player card effects, unfortunately.

Travel Phase
We will not travel to Cave Entrance, the 3 progress will slow us down further than the 1 threat it contributes in the staging area.

Encounter Phase
N/A

Combat Phase
Shadow Card dealt to A Suspicious Crow
No defenders declared
A Suspicious Crow revealed as Shadow
A Suspicious Crow attacks (1), deals 1 damage to Dori (4/5). Trigger A Suspicious Crow to shuffle it back into the encounter deck

Hopefully this will be the last undefended attack we will take from the Crow, though I imagine we’ll have our fair share from the Goblins ahead.

Refresh Phase
Raise our threat by 1: 44

Trigger Cave Entrance to put Galloping Boulders at the bottom of the encounter deck.

Turn No.5
Stage: 2B (13/16)
Active Location: N/A
Staging Area:
Cave Entrance (0/3, 1 threat)

Resource Phase
Hand (New Card in Bold):
Bilbo (3), Dori (2), Balin (3), Dwalin (2), BIfur (2)
Gloin, Legacy of Durin

Finally! We’ve been waiting for this to come along to bring our card draw online. We would normally have had three copies in our deck, but the problem with Bond of Friendship is the reduced consistency we have in drawing the cards that we want.

Planning Phase
Legacy of Durin-Balin (The only reason Balin is getting this attachment over any other Dwarf is that I am pretty sure Balin is actually of the line of Durin, hence why his claim over the Lordship of Moria was considered to be legitimate. And of the two brothers, Balin and Dwalin, I believe Balin is the elder, making him the heir of any legacy there may be.)
Gloin. Trigger Gloin to give 2 resources to Bifur. Exhaust Legacy of Durin to draw a card: Unexpected Courage (Now we have a bit of a conundrum: who would this be best on? Only having one Core Set means that this is the only copy in our decks, so this needs to be done carefully. Dori could use this to lend his defense to other heroes and then attack or defend by himself, Balin could quest and then defend or defend twice. I think we’ll give this to Dwalin though, so he can make the most of his threat reduction ability when he starts knocking down those Goblins.)
Exhaust Narvi’s Belt to give Bifur the Spirit sphere until the end of the round
Unexpected Courage-Dwalin (Just now he attacks for 3 and deals 1 extra damage with his Dwarrowdelf Axe, which is enough to kill some of the weaker Goblins outright. If we got another Axe on him he could handle most Goblins by himself, especially if he is able to attack twice each turn.)

Quest Phase
Bifur-2
Kili-1
Fili-1
Gloin-2
Bilbo-2

Total willpower: 8

This may be too many characters, but we need to be certain, just in case we get the massive threat of another Giant.

1: Dreary Hills (3 threat) (Still a hefty amount, but not enough to prevent us from advancing this turn)

Total threat: 4

Win by 4, complete Stage 2B. Trigger Stage 3A: Shuffle all encounter cards back into the encounter deck and set it aside, inactive. The second encounter deck becomes the active encounter deck. Search the encounter deck for The Great Goblin and add it to the staging area then shuffle the encounter deck.

We’ve made it out of the frying pan, but now we have leapt into the fire. Oh wait, that’s a different quest…

Trigger Stage 3B: Reveal 3 cards from the encounter deck. Pay 2 resources from Bilbo to reduce this number to 1. (I was holding my breath against More Like A Grocer, which could have left us being overwhelmed with too many enemies to handle. Fortunately that didn’t happen and now we have only 1 extra card to deal with). Reveal Goblin Axeman

Certainly not the worst that could be coming for us, especially as there are no Cave locations in play.

Travel Phase
N/A

Encounter Phase
Deck One engages The Great Goblin

We’re caught here in this quest in a tension between killing the Great Goblin and letting him live. As long as he is alive he has the potential to keep summoning more and more Goblins, but when he is killed, certain encounter effects become more brutal.

Goblin Axeman engages Deck One

We should be able to take care of his attack, though on balance it would be best if we killed him as soon as possible.

Combat Phase
[Defense]
Shadow Card dealt to Great Goblin
Balin defends (4)
Grip! Grab! Pinch! Nab! revealed as Shadow: deal 1 damage to Fili (1/2) and Kili (1/2)
Great Goblin attacks (5), deals 1 damage to Balin (2/5). Trigger Great Goblin to discard The Goblins’ Caves from the top of the encounter deck. Exhaust Dwarven Shield to give Balin 1 resource.

Three damage across my characters was rough, but it might have been a lot worse.

Shadow Card dealt to Goblin Axeman
Dori defends (2)
Great Cavern Room revealed as Shadow
Goblin Axeman attacks (1) deals no damage

That wasn’t too bad at all on balance. But not it’s my turn

[Attacks]
The Great Goblin:
Dwalin attacks (3) and triggers Dwarrowdelf Axe to deal 2 damage to The Great Goblin (6/8)
Exhaust Unexpected Courage to ready Dwalin

Goblin Axeman:
Dwalin attacks (3) and triggers Dwarrowdelf Axe to destroy Goblin Axeman. Trigger Dwalin to reduce Deck One’s threat by 2.

And this is what we were waiting for. Now our threat can start climbing down from the loft heights to which it had ascended.

Refresh Phase
Raise our threat by 1: 43

Turn No.6
Stage: 3B (0/20)
Active Location: N/A
Staging Area:

Resource Phase
Hand (New Card in Bold):
Bilbo (2), Dori (3), Balin (2), Dwalin (3), Bifur (3)
Golden Belt

This won’t help us outright, but when we get enough armour we can further boost the defensive prowess of Balin and Dori

Planning Phase
Golden Belt-Balin (As soon as we get a second Ring Mail, Balin will be the recipient so he can get the extra hit point to boost his survivability just that bit longer.)

Quest Phase
Bifur-2
Kili-1
Fili-1
Gloin-2
Bilbo-2

Total willpower: 8

With only The Great Goblin in play so far, we should be able to at least make a dent in this quest stage.

1: Chaos in the Cavern. Return The Great Goblin to the staging area and give it 1 extra threat until the end of the phase.

Total threat: 4

Win by 4, place 4 progress on Stage 3B (4/20)

Not a bad start by any means, and we still only have one enemy to face. Granted it is a big, nasty enemy, but still only just the one.

Travel Phase
N/A

Encounter Phase
Deck One engages The Great Goblin

He’s a nasty enemy who can summon more Goblins to overwhelm us. so we’ll do well to kill him as soon as possible.

Combat Phase
[Defense]
Shadow Card dealt to The Great Goblin
Balin defends (4), Dori exhausts to add his defense (2) to that of Balin
Goblin Driver revealed as Shadow, exhausting Dwalin. Exhaust Unexpected Courage to ready Dwalin
The Great Goblin attacks (5), deals no damage. Trigger The Great Goblin to discard Goblin Bent-swords from the encounter deck and add it to the staging area.

And herein we can see the versatility of Dori coming into its own. We do have another Goblin to deal with, but they should go down easily enough. I hope.

[Attacks]
The Great Goblin:
Dwalin attacks (3) and triggers Dwarrowdelf Axe to deal 2 damage to The Great Goblin (4/8)

About half-way there. Before long we’ll have him down.

Refresh Phase
Raise our threat by 1: 44

Turn No.7
Stage: 3B (4/20)
Active Location:
Staging Area:
The Great Goblin (3 threat)

Resource Phase
Hand (New Card in Bold):
Bilbo (3), Dori (4), Balin (3), Dwalin (4), Bifur (4)
Well-Equipped

Resource acceleration isn’t exactly what we need right now, but we’ll give it a shot.

Planning Phase
Well-equipped. Discard the top two cards of the deck: Hidden Cache, Glamdring (My wife would like it noted that she has been drawing my cards for me and picked the exact two cards I would have liked to see a this moment. This has been a Public Announcement sponsored by My Wife.) Attach Glamdring to Dwalin. (In all seriousness this could not be any better. We get the resources from Hidden Cache, soon to be added, as well as the possibility of repeatable card draw with Glamdring. And all for free!) Trigger Hidden Cache add 2 resources to Bifur’s resource pool.

Quest Phase
Bifur-2
Bilbo-2
Fili-1
Kili-1
Gloin-2

Total willpower: 8

1: The Goblin’s Caves (3 threat) (We need to travel here as soon as possible to clear out threat from the staging area and keep our momentum going)

Total threat: 8

Questing drawn.

Travel Phase
Deck One travels to The Goblin’s Caves (0/3, 3 threat)

With the threat exactly as high as the quest points, there is nothing to be gained by keeping it in the staging area.

Encounter Phase
Deck One engages The Great Goblin

Goblin Bent-swords engages Deck Two

Now I do believe we ought to be able to finish both enemies this turn

Combat Phase
[Defense]
Shadow Card dealt to The Great Goblin
Balin defends (4)
Front Porch revealed as Shadow
The Great Goblin attacks (5), deals 1 damage to Balin (1/5). Exhaust Dwarven Shield to give Balin 1 resource

Shadow Card to Goblin Bent-Swords
Dori defends (2)
Goblin Axeman revealed as Shadow
Goblin Bent-Swords attacks (3), deals 2 damage to Dori (2/5)

Those hurt a fair bit, and now Balin is down to his final hit point. We need to be really careful with him from here on out.

[Attacks]
Goblin Bent-Swords:
Dwalin attacks (5) and triggers Dwarrowdelf Axe to destroy Goblin Bent-Swords. Trigger Dwalin to lower Deck One’s threat by 2 and trigger Glamdring to draw a card: Raiment of War

Given Dori’s versatility, this will go straight onto him. Also we have given him the Warrior trait in preparation for exactly this.

Exhaust Unexpected Courage to ready Dwalin

The Great Goblin:
Dwalin attacks (5) and triggers Dwarrowdelf Axe to destroy The Great Goblin and add it to the victory display. Trigger Dwalin to lower Deck One’s threat by 2 and trigger Glamdring to draw a card: Erebor Record Keeper

And again, I imagine we’ll use this for Dori so he can add his Defense to another character and then defend himself or counterattack

Refresh Phase
Raise our threat by 1: 41

Turn No.8
Stage: 3B (4/20)
Active Location: The Goblins’ Caves (0/3)
Staging Area:

Resource Phase
Hand (New Card in Bold):
Bilbo (,4), Dori (5), Balin (4), Dwalin (5), Bifur (7)
Raiment of War, Erebor Record Keeper, Zigil Miner

Given the plethora of resources that we have, his willpower will be the best thing going for us right now.

Planning Phase
Raiment of War-Dori (Now with 3 defence and 7 hit points, there’s not much he can’t defend in this quest for us.)
Erebor Record Keeper (His primary use for us will be to ready a more powerful Dwarf on command for us). Exhaust Legacy of Durin to allow Deck One to draw a card: Saruman (We won’t play Saruman this turn, I think we would serve us better on the turn we make our final push)
Zigil Miner (Of course if we do ever start to run low on resources, we can always give his ability a shot and see how we do)

Quest Phase
Bilbo-2
Balin-2
Bifur-2
Kili-1
Fili-1
Gloin-2
Zigil Miner-1

Total willpower: 11

This should serve to explore the Caves and make a dent in the quest for us.

1: Goblin Runners (2 threat) (The worst part about this is the Surge. 3 attack is nasty, and enough of it could overpower us)
1.1: Goblin Miners (3 threat) (Despite their ability to boost their defense, in solo player there won’t be as many Cave locations in play so they won’t be as difficult to kill)

Total threat: 5

Were it not for The Goblins’ Caves as the active location, each of these Goblins would contribute 1 fewer threat. As it is we are still able to overcome it, though not by as much.

Win by 6, explore The Goblins’ Caves and place 3 progress on Stage 3B (7/20)

Travel Phase
N/A

Encounter Phase
Deck One engages Goblin Runners

Goblin Miners engage Deck One

Trigger and exhaust Erebor Record Keeper to pay 1 Lore resource and ready Balin

We’ll need him to block one of these Goblins for us

Combat Phase
[Defense]
Shadow Card dealt to Goblin Runners
Dori defends (3)
Front Porch revealed as Shadow
Goblin Runners attacks (3), deals no damage

Shadow Card dealt to Goblin Miners
Balin defends (4)
Goblin Bent-swords revealed as Shadow
Goblin Miners attack (4), deals no damage

That was a close one, but we made it.

[Attacks]
Goblin Runners:
Dwalin attacks (5) and triggers Dwarrowdelf Axe to destroy Goblin Runners. Trigger Dwalin to lower Deck One’s threat by 2 and trigger Glamdring to draw a card: Ered Nimrais Prospector

Again it is largely his willpower we’ll be after, though he will allow us to fetch our something that we will find very helpful.

Goblin Miners:
Dwalin attacks (5) and triggers Dwarrowdelf Axe to destroy Goblin Miners. Trigger Dwalin to lower Deck One’s threat by 2 and trigger Glamdring to draw a card: Legacy of Durin

This is less useful. We already have this in play so the extra copy is effectively a dead card

Refresh Phase
Raise our threat by 1: 38

Turn No.9
Stage: 3B (7/20)
Active Location: N/A
Staging Area:

Resource Phase
Hand (New Card in Bold):
Bilbo (5), Dori (4), Balin (5), Dwalin (4), Bifur (6)
Saruman, Ered Namrais Prospector, Legacy of Durin, Dwarrowdelf Axe

Largely redundant at this point, but we’ll still give it to someone, just in case we need it.

Planning Phase
Dwarrowdelf Axe-Gloin (I doubt this will actually come into effect, but it is still helpful to have, just in case)
Ered Nimrais Prospector (We’ll leave his response alone actually. We still have another Untroubled By Darkness in the deck and I’d prefer not to risk discarding it away. Yes I can shuffle it back in, but then it almost certainly won’t be near the top, where we would like it to be). Exhaust Legacy of Durin to allow Deck One to draw a card: Dwarven Tomb (Excellent. In a deck that prohibits you from having a third copy of any card, this allows you to recur cards from the discard pile and maintain your consistency)
Saruman. Trigger Doomed 3. (There are no cards in the staging area, but I’d prefer to get out his extra willpower just to make sure of the result)

Quest Phase
Bilbo-2
Dori-1
Balin-2
Dwalin-1
Bifur-2
Kili-1
Fili-1
Gloin-2
Zigil Miner-1
Ered Nimrais Prospector-1
Saruman-3

Total willpower: 17

This ought to be enough

1: Goblin Bent-swords (2 threat) (Not terrible alone, but with the Great Goblin dead they have Surge). Trigger Surge.
1.1: Goblin Driver (3 threat) (I’m afraid we don’t have any characters left to exhaust, and with that we can finish this quest)

Total threat: 5

We’re just 1 willpower short of completing the quest. We’ll have to go nuclear.

Deck One plays Dwarven Tomb to get Untroubled by Darkness out of the discard pile

Deck One plays Untroubled by Darkness to give each Dwarf character 1 extra willpower until the end of the phase.

Total willpower: 26

Win by 21, complete Stage 3B.

Victory

Victory Display: The Great Goblin (3)

Score: 90 for turns taken + 41 threat + 4 damage on Balin + 3 damage on Dori + 1 damage on Dwalin – 3 Victory Points = 136

We press onward then. I must say that while I am not a full-blown convert to the way of Dori, for the first time I can absolutely see his utility and recognise his place in certain deck types. For any of you who have yet to try him out, build yourself a deck with him in it and see how you do. I think our deck we used today could have done better, it took us a while to get up and running, but we were able to get through relatively unscatched. Untroubled by Darkness has once again pulled us over the finishing line, which we should not be surprised at really. For a meager 2 Spirit resources, every single Dwarf character on the board gets an extra point of willpower. Now this may not be as inherently powerful as Dain or Visionary Leadership, which are static and constant effects, but when we have 9 Dwarves on the table as we did just then, those two resources become immensely profitable.

I am glad this quest is out of the way. I have always found this to be a difficult one to push through, primarily because of the Stone Giants and their Galloping Boulders. Often I have found that if I could limp into the second half, I would be set upon and picked apart by the hordes of Goblins. This really is one of those quests where you need to specifically build your deck around, and so I did so shamelessly here. Do you think I could have done a better job? Which heroes would you have taken to brave the High Pass and the depths of the mountains? How do you think I should approach one of the most potentially frustrating quests in the entire library in our game?

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s